Course Overview
Digital technology has led to a cultural and social transformation in the manner in which we make, perform, and listen to music. Recent technological developments in areas such as music recording, performance, composition, education, and distribution have fundamentally changed musical practices and created a demand for well-educated music and audio technologists. The School of Music at Georgia Tech is answering this need by offering a Master of Science in Music Technology. This degree program collaborates with other leading programs at Georgia Tech, including Human Computer Interaction, Computer Science, Digital Media, Electrical Engineering, Industrial Design, Interactive Digital Technology, and Mechanical Engineering. What is the M.S. in Music Technology? The M.S. in Music Technology from Georgia Institute of Technology (Georgia Tech) is a two-year, full-time day program. Its objective is to provide students with the practical skills and theoretical understanding needed to be leaders in the design, development, and creative implementation of music technology products and services in the coming decades. Successful design and development of music technology systems must be supported by knowledge of music theory, perception, composition, and performance, as well as digital media, computing, engineering and design. Our program is interdisciplinary, focusing primarily on technology for music in performance and education. The program currently offers a concentration in Computer Music Research and Engineering, focusing on the design and development of novel enabling music technologies from a technological and scientific perspective. So What Can I Really Do with a Degree in Music Technology? By the time you graduate with your M.S. in Music Technology, you will hold a deep understanding of the underlying concepts of Music Technology, along with the advanced technical and creative skills you will need to design and develop music technology. Additionally, you will be extensively familiar with the cognitive and aesthetic aspects of creative media technologies.